Near the end of 2010, I created my very first Steam account, Lorenzo The Comic (as in comic book). I can't remember the motivation behind it, aside from the fact that my brother had created his Steam account a year prior. My first Steam account wasn't used all that much.
In 2013, I bought Sonic 4: Episode 1 and Sonic Generations for PC on a different website. It turns out that they required Steam to play. So I went and used my 1st Steam account so I could play them. Later that year, I was eagerly waiting for the PC release of Skullgirls, and eventually joined the Skullheart forums.
By 2016, I had pretty much forgotten about my first Steam account, and created my 2nd one in January of that year. I was more active on my 2nd account than before. That account got community banned in September of next year due to spam, then I created another Steam account which I completely forgot about. I created yet another Steam account near the end of 2017, which also got community banned in February of 2020 for the same reason as my 2nd main account. By this point, I had pretty much given up on Steam.
These days, I'm stuck with an account from 2020 that I created during a time when Game Maker Studio 2 Mobile was on sale.
It took me until a few days ago, that I realized that I could provide my activation methods of the games I had purchased on my 1st Steam account to Steam Support. I finally changed the email address on my very 1st Steam account, after all those years of it being attached to an email service that seems to be defunct. Nowadays, I would keep my 1st account as it is mostly, for historical purposes.
Here is my 1st account.
Wednesday, February 19, 2025
Steam Account History
Saturday, January 25, 2025
Unobtainable Pokémon in Ruby/Sapphire/Emerald

Generation III of Pokémon holds a special place in my heart. Although I didn't start playing Gen III until roughly a month before Gen IV's western release, it advanced the series in so many ways, when going from the Game Boy Color to the Game Boy Advance. Gen III introduced a lot of features, such as running shoes, abilities, natures and double battles. The user interfaces were also redefined, with all the Pokémon now having their own menu icons.
A thing that felt weird to me, was that a lot of the Pokémon from previous generations couldn't be obtained in Ruby, Sapphire and Emerald without trading with other Gen III games. These include Fire Red, Leaf Green, Colosseum and XD: Gale of Darkness.
There's something about the shading style and poses on the sprites in RSE, that I don't know how to describe them. I like most of the Kanto Pokémon sprites in RSE better than the ones in FRLG which often had more generic poses, although FRLG did have some better back sprites such as Alakzam's. Most returning Pokémon's back sprites in RSE were revamps of their Gen II back sprites.
Back in 2009, I used to spend countless hours trading Pokémon from my copies of Sapphire, FRLG and Colosseum onto Emerald.
All Pokémon Sprite Animations
Thursday, November 14, 2024
Undumped Video Game Prototypes
Here's a list of of video games that were either cancelled, unreleased or heavily reworked into other games that I would like to see their Prototypes/pre-release builds made publicly available on the internet:
Capcom Fighting All-Stars (salvaged as Capcom Fighting Jam/Evolution)
Conker's Quest/Twelve Tales: Conker 64 (reworked into Conker's Bad Fur Day)
Donkey Kong Racing
Dragon King: The Fighting Game (early prototype of Super Smash Bros.)
Grand Theft Auto (Sega Saturn port)
Grand Theft Auto 64 (Nintendo 64 port)
Kirby Bowl 64 (prototype of Kirby Air Ride)
Looney Tunes: Space Race (Nintendo 64 version)
Mega Man Mania/Mega Man Anniversary Collection (Game Boy Advance version)
Mega Man Legends 3
Mega Man Universe
Monica's Castle
Mother 3/Earthbound 64 (Nintendo 64)
Panel de Pon 64 (localized as Pokémon Puzzle League, allegedly included in Nintendo Puzzle Collection)
Project Dream/Dream: Land of Giants (SNES/N64 precursor to Banjo-Kazooie)
Psycho Soldier (Famicom port)
SegaSonic the Hedgehog (Sega 32X port)
Socks the Cat Rocks the Hill (Sega Genesis version, the SNES version is available)
Sonic Riders (Game Boy Advance version)
Super Mario Kart R (pre-release version of Mario Kart 64)
Super Paper Mario (GameCube version)
Ultimate Mortal Kombat 3 (3DO port)
Vic Viper
WWF No Mercy (Game Boy Color version)
Links
Bishoujo Super Street Fighter II: Glamor Queen
After finding accidental engagement on Twitter by sharing Game Genie codes for Super Street Fighter II on the Sega Mega Drive, and 20 months of tile work, fixing and adding some sprites, changing PCM samples, trying to make certain aspects more arcade accurate, strenuous play testing of newly added features, among other changes, I present a combo ROM Hack where some of the fighters are replaced with more female characters from various franchises!
Creating this ROM Hack took a lot out of me. I consider it my magnum opus when it comes to ROM Hacking. I needed to develop my own method of inserting sprites in the ROM. Within 2 weeks, it received over 1,000 downloads on ROMHack Plaza. If this gets added to Fightcade, I would be in awe.
Click here to go to the releases page for the download.
Features:
-Air Specials
-Charge Times are disabled (except for Turn Around Punches).
-Characters can be juggled. Once a juggle quota is reached, they fall down faster.
-Characters can back dash. Emily and Madonna can also forward dash. Emily can air dash.
-Wakeup can be delayed like in Ultra Street Fighter IV.
-Character and Stage Colors are changed.
-Special Cancel Window is increased by 2 frames.
-Challenge Modes can be played at faster speeds.
-A few moves' commands are changed to be easier to use, such as Tiger Knee.
-Numerous changes to hitboxes and frame data
-Some characters' moves behave differently.
-Interface Graphics, Backgrounds and Character Endings have several edits made to them.
-The Game Speed defaults to 3 Stars, like Hyper Fighting and Super Turbo.
-Arcade Mode's Character Select Screen plays Super Turbo's Character Select Music.
-Character Endings can be accessed on any difficulty.
-A lot of PCM samples, such as Guile's Sonic Boom voice clip are changed.
-Most of the music use different YM2612 instruments.
-All Arcade Ladder Arrangements are changed.
-A few edits were made to certain characters' AI.
-The intro sequence is edited to be shorter.
-A few aspects were made more Arcade accurate, such as Dictator's suplex reaction.
-The Debug Menu can be accessed by holding A or Mode, and selecting Options.
-Health persists between Elimination matches in Group Battle Mode.
-In Arcade Mode, stages can be chosen by the players in 2-player matches.
-The computer can control a player in Group Battle Mode by holding the Mode button.
-New moves, such as Zangief's Coconut Thunder and Sagat's Tiger Dive.
-Each character has 16 color palettes. The extra colors can be chosen by holding the Mode button.
-Projectiles are weakened overall, to make them less problematic to navigate around.
-The computer no longer damage cheats in Arcade Mode.
Wednesday, February 7, 2024
Tobidase! Bacchiri
Based on the manga by Mitsuteru Okamoto, Tobidase! Bacchiri is a 1966 anime produced by Nippon TV Video, an animation studio that would later make the 1973 Doraemon anime. The show was dubbed in Italian as Il Piccolo Detective, which played the song Johnny Bassotto by Lino Toffolo for its theme song.
The main cast of characters consisted of Bacchiri, the titular young detective boy who solves crimes in various ways, Chibisu, an officer dressed in blue who tends to shrink in size, Gappori, a man dressed in green who's the president of his own detective agency, Benko, a green bird, and Roba, a donkey.
YouTube Video of one Japanese Episode
Character Model Sheets
Italian Dub Episodes

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