Showing posts with label doraemon. Show all posts
Showing posts with label doraemon. Show all posts

Thursday, February 20, 2025

Doraemon: Nobita to Fukkatsu no Hoshi - PS1 and Saturn Version Differences

PS1
PS1
 
Saturn
Saturn

PS1
PS1

Saturn
Saturn
PS1 
Saturn 



 Here's a list of differences between the Playstation and Saturn versions that I compiled:

PS1:
-This version is harder than the Saturn version.
-Load times seem to be shorter.
-The characters don't animate in their profiles in the opening.
-There isn't as much noticeable slowdown.
-Music plays earlier.
-Cutscenes have no transition effect.
-You have to press Select+Start to skip cutscenes.
-The title menu's cursor is a large rectangle.
-Doesn't have a Stereo/Mono sound option.
-You can only choose from 3 different button configurations.
-The loading screen's text takes up 2 lines.
-The order of subsequent characters are always random.
-The gadget box and character icons on the HUD doesn't have a black outline.
-The ItemPower text is in Yellow.
-The save menu uses a more simpler background.
-The save menu doesn't label the stages by their numbers.
-The save menu's borders are in purple.
-The save file select doesn't show any thumbnails.
-Cutscenes use a yellow downwards triangle to denote fully printed text.
-No option to make cutscene messages automatically play after each other.
-Each Character has only one voice clip for spawning and taking damage.
-No speech upon clearing a stage.
-The gadget switch sound effect doesn't cut off.
-Shizuka's victory animation has her eyes remain fully open.
-Only Stage 1 has health items.
-Stage 2A has brighter textures.
-The music doesn't reset when loading another area (such as Stage 1-2).
-Stage 4A's backgrounds have nice wavy effects.
-Stage 4A has a reverb effect for sounds and voices.
-Stage 4A doesn't play the boss theme until you reach the octopus.
-Stage 4A shows a large, pixelated piece of ink that the octopus emerges from.
-The octopus doesn't make noises.
-To choose Stage 4B, the S. Light and Hoop gadgets are grouped with the top ones.
-Stage 6 has brighter textures.
-Stage 6 has blue flying robots that shoot yellow projectiles at you.
-Stage 6 has rotating laser hazards that are solid.
-Stage 7 plays a music track that isn't used in the Saturn version.
-Stage 7's cube totems only take away 1 HP if their explosion hits you.
-Stage 7's white shock wave enemy has a transparency effect.
-Stage 8's textures aren't as blurry.
-Stage 8's doors that haven't been tagged yet have their numbers in red.
-The Staff Roll doesn't have a background.
-The last message in the ending merely consists of text.

Saturn:
-This version is much easier than the Playstation version.
-Load times seem to be much longer.
-The characters animate in their profiles in the opening.
-The game slows down more during parts of certain stages.
-Music has a longer delay before it starts playing.
-Cutscenes have fade transitions.
-Cutscenes can be skipped with just the Start button.
-Includes an option for the sound to be in Stereo or Mono.
-The title menu's cursor is an animated icon of Doraemon.
-You can remap each individual command.
-The loading screen's text takes up 1 line.
-Character order seems to remain the same, depending on the 1st character.
-The gadget box and character icons on the HUD have a black outline.
-The ItemPower text is Black with a white rectanglular highlight.
-The save menu's background appears to be Nobita's room.
-The save menu labels the stages by their numbers in addition to their names.
-The save menu's borders are in lime green.
-The save file select shows a thumbnail of the most recent stage beaten.
-Cutscenes use an animated icon of Doraemon to denote fully printed text.
-Cutscene messages can automatically proceed with B button, and manually with A.
-Characters have two voice clips for spawning and taking damage each.
-Each character plays a victory voice clip upon clearing a stage, all of which are taken from the ending, except for Suneo's.
-The gadget switch sound effect was shortened.
-Shizuka's victory animation appears to have her eyes slightly closed.
-Health items were added to more Stages.
-Stage 2A has darker textures.
-The music resets when loading another area (such as Stage 1-2).
-Stage 4A's backgrounds are static.
-Stage 4A's reverb effect is absent.
-Stage 4A plays the boss theme as soon as the blue sea creature appears.
-Stage 4A's ink was changed to a black orb with a blue outline.
-The octopus makes noises.
-To choose Stage 4B, you choose an alternate option during the preceding cutscene.
-Stage 6 has darker textures.
-Stage 6's blue flying robots were completely removed.
-Stage 6's rotating lasers were completely removed.
-Stage 7 goes straight to displaying the Station's km meter.
-Apparently, if any of Stage 7's cube totems explode, they instantly kill you.
-Shock waves are opaque due to the Saturn hardware lacking transparency capabilities.
-Stage 8's textures are much more blurry.
-Stage 8's doors that haven't been tagged yet have their numbers in yellow.
-The Staff Roll was given an animated space background and a new font.
-The last message after the ending has a picture of Doraemon and Nobita waving.

Both:
-The button configuration header's text is different.
-Menu sounds are different.
-The jump and line switch sound effects are completely different.
-Both versions have a completely different death jingle.
-Different air pistol sound.
-Different gadget jingles.
-Dinosaur Boss in Stage 3 is more brownish on PSX and less detailed on Saturn.
-Octopus Boss in Stage 4A has a different appearance.
-Most of Stage 7's scenery have completely different textures.

PSX Emulators:
-BizHawk crashes after the 1st intro cutscene if the CDDA audio is not present.
-Slowdown is mostly removed from Stage 4A.

Saturn Emulators:
-On Yabause, not all of the sound effects play.
-Yabause has much faster load times.
-Yabause makes the first character in the party wave their arm faster.
-Load times are 4-5 seconds shorter on SSF.
-SSF has less slowdown. Especially apparent on Stage 4A.
-On Mednafen and RetroArch's Beetle Saturn core, the select cursor might not show up in the save menu.



Tuesday, January 31, 2023

Tuesday, January 3, 2023

Choi2Dora

 

Choi Choi Doraemon (or Choi2Dora for short) was a Breakout-style mobile game that lasted from September of 2018 to February of 2020. Each character had their own skill.

Saturday, April 30, 2022

Plush Collection (22/04/30)

 Here are all the plushies I purchased in 2017 onward!












I have some issues with the hair on the Girlfriend plush I purchased, though. I can't quite make it appear as it does on a stock photo for it.

Friday, April 29, 2022

Fujiko F. Fujio Characters Daishuugou! SF Dotabata Party!! - All Nakama Cards/Friend Cards

 

Here are all the character cards in the Fujiko F. Fujio party game.

Download Images

Doraemon Cards

01. Nobita
Grants an extra dice to roll.
Can be assisted by Shizuka, Dorami, Sewashi, Piisuke, Peko and Miyoko.
Can be countered by Gian, Nobita's Mom, Nobita's Dad, Sensei, Kaminari-san and Jaiko.

02. Shizuka
Sends the user to a Friend Card space.
Can be assisted by Dekisugi-kun, Shizuka's Mom and Riruru.

03. Suneo
Gives the user an item.
Can be assisted by Suneo's mom.
Can be countered by Gian, Sensei and Kaminari-san.

04. Gian
Challenges the targeted player to a battle.
Can be countered by Sensei, Kaminari-san and Gian's Mom.

05. Nobita's Dad
Gives the user 2 tries at rolling a dice.

06. Nobita's Mom
Gives the user 10-30 F Points.

07. Dorami
Gives the user an item.

08. Sewashi
Moves the user by 1 space.

09. Dekisugi-kun
Moves the user by 10 spaces.

10. Sensei
Gives the user 2 tries at rolling a dice.

11. Kaminari-san
Gives the user 2 tries at rolling a dice.

12. Jaiko
Moves the user by 4 spaces.

13. Shizuka's Mom
Gives the user 10-30 F Points.

14. Suneo's Mom
Gives the user a discount on Friend Card prices.
Can be assisted by Suneo.

15. Gian's Mom
Gives the user 10-30 F Points.

16. Piisuke
Sends the user to an Event space.

17. Peko
Sends the user to an Event space.

18. Miyoko
Sends the user to an Event space.

19. Riruru
Sends the user to a Friend Card space.

20. Pao Pao
Moves the user by 6 spaces.

Perman Cards

21. Booby
Grants an extra dice to roll.
Can be assisted by Perko and Peryan.
Can be countered by Badman.

22. Perko
Sends the user to a Friend Card space.
Can be assisted by Booby and Peryan.
Can be countered by Badman.

23. Peryan
Gives the user a discount on Friend Card prices.
Can be countered by Badman.

24. Birdman
Gives the user an item.

25. Mitsuo
Moves the user by 2 spaces.
Can be countered by Ganko, Kabao and Sabu.

26. Ganko
Takes away half of a targeted player's F Points.

27. Kabao
Challenges the targeted player to a battle.

28. Sabu
Takes away half of a targeted player's F Points.

29. Madosaien
Lets the user trade a card with one of the target's cards.
Can be countered by Booby and Perko.

Kiteretsu Daihyakka Cards

30. Kiteretsu
Grants an extra dice to roll.
Can be assisted by Miyo-chan, Benzou-san and Kiteretsu-sai.
Can be countered by Tongari and Buta Gorilla.

31. Miyo-chan
Sends the user to a Friend Card space.

32. Tongari
Moves the user by 5 spaces.

33. Buta Gorilla
Challenges the targeted player to a battle.

34. Benzou-san
Moves the user by 3 spaces.

35. Kiteretsu-sai
Gives the user an item.

Esper Mami Cards

36. Takahata-san
Gives the user an item.
Can be countered by Konpoco.

37. Konpoco
Moves the user by 8 spaces.

38. Mami's Dad
Gives the user 2 tries at rolling a dice.

39. Mami's Mom
Gives the user 10-30 F Points.

Chinpui Cards

40. Eri-chan
Grants an extra dice to roll.
Can be countered by Darusa.

41. Wandayuu
Gives the user an item.

42. Uchiki-kun
Moves the user by 9 spaces.

43. Darusa
Challenges the targeted player to a battle.

21 Emon Cards

44. Monga
Sends the user to an Event space.
Can be countered by Gonsuke.

45. Gonsuke
Grants an extra dice to roll.
Can be assisted by Onabe.
Can be countered by Monga.

46. Onabe
Gives the user 2 tries at rolling a dice.

47. Luna
Gives the user a discount on Friend Card prices.

Misc. Cards

48. Mojacko
Grants an extra dice to roll.
Can be assisted by Donmo and Sorao.
Can be countered by Otto.

49. Donmo
Sends the user to an Event space.
Can be countered by Otto.

50. Sorao
Sends the user to an Event space.
Can be assisted by Mojacko.
Can be countered by Otto.

51. Otto
Lets the user trade a card with one of the target's cards.
Can be countered by Mojacko.

52. Takopetti
Sends the user to an event space.

53. Pokonyan
Grants an extra dice to roll.

54. Namihirabon
Grants an extra dice to roll.
Can be assisted by Yumiko.
Can be countered by Reem.

55. Reem
Gives the user an item.
Can be assisted by Buyoyon.

56. Yumiko
Sends the user to a Friend Card space.

57. Buyoyon
Sends the user to an Event space.

58. Denka
Grants an extra dice to roll.
Can be assisted by Ou-sama and Okisaki-sama,

59. Ou-sama
Gives the user 2 tries at rolling a dice.

60. Okisaki-sama
Gives the user 10-30 F points.

61. Benishoga
Challenges the targeted player to a battle.

62. Mokkoro
Grants an extra dice to roll.

63. Bakeru
Grants an extra dice to roll.
Can be assisted by Toron.

64. Yumeyo
Sends the user to a Friend Card space.

65. Toron
Moves the user by 7 spaces.

66. Baubau
Grants an extra dice to roll.
Can be assisted by Miumiu.

67. Miumiu
Sends the user to a Friend Card space.
Can be assisted by Baubau.

Notes

Each player can only hold up to 16 cards.

Completing a card combo grants you a Dotabata Badge.

Dotabata Badge lets you steal 2-4 selected cards from another player.

At the card shop, the 1st card costs 10 F points.

But if you stop at the shop space, the 1st card will cost only 5 F points.

Monday, April 18, 2022

Doraemon Wii with Yoni



Download ISO

Dolphin Emulator


In this Mario Party-type game, each player crosses the board for a given number of times. After the 3rd player reaches the finish space, the game ends. Players can store up to four gadgets.

Unlike most party games, each character has their own special ability. Doraemon obtains random gadgets. Nobita forces all other places to roll a 1 for a few turns. Shizuka temporarily disables other players' ability to use gadgets. Suneo automatically gains a few points. Gian beats up the other players and steals up to 2 of their gadgets each. Dorami can choose how many spaces she wants to move (1-3 spaces) for 2 turns.

Although the gadgets have a variety of effects, a lot of them involve taking points from other players. There's even a gadget where one player swaps locations with another player, and another gadget that sends all players to random spaces. It would have been nice if you could sell the gadgets you didn't want to use.

Mini-games are played by stopping on a mini-game space, or after the last player reaches the finish space after the first or every few laps. The mini-games can get repeated multiple times within a board. 

 
One of the biggest hurdles (at least for me) is figuring out the motion controls in certain mini-games. Especially for two of them that involve the Minidoras, the go-kart mini-game and the Guidance Angel mini-game.

Having been released 2 years after the 2005 anime premiered, 8ing did a fantastic job representing the game. The locales look like they were taken straight out of the 2005 anime, and they look really nice in this game. They actually got Chiaki to provide voice clips for Dorami, unlike FuRyu's movie games where she only has text with no voice clips to accompany them.

Dorami is unlocked after finishing all 6 boards at least once.

One might like to try another party game starring Doraemon (as well as other characters from the same creators), Fujiko F. Fujio Characters Daishuugou! SF Dotabata Party!. Compared to Doraemon Wii, it had only 19 mini-games, didn't use any motion controls, the games ended much faster, and it featured a lot of unlockable details about the various Fujiko F. Fujio franchises. Both games even featured a similar mini-game where the characters fly with a take-copter, or in the case of Fujiko Party, other forms of transportation.

Speaking of both games, I wonder who's the merchant who appears in both Doraemon Wii and Fujiko Party, and what manga he appeared in.

Oh, and this game gets bonus points for including Tsubasa Ito:

 


 You can download a save file with Dorami and all Mini Games unlocked here.


C:\Users\(username)\Documents\Dolphin Emulator\Wii\title\00010000\52454d4a\data

Friday, March 11, 2022

Doraemon: Nobita's Little Star Wars 2021

 


The 2022 Doraemon movie game, originally slated for release in 2021, lets up to four players play various Mini Games multiple times to advance the game's story.

Unlike most of the previous Doraemon movie games, this game appears to be written in Unity.

 

Download Assets